Archive for December, 2008

Happy Festivus & Thanks for All the Fish!

Saturday, December 27th, 2008

It’s amazing to think that Christmas Day has already been and gone. This year has gone so incredibly fast it’s just not funny! On behalf of everyone at latenite films, I just want to wish you all a very merry holiday period, and an extra special New Years Eve! Thanks to everyone who has helped in any way, shape or form with Sakooz this year – and a big thank you to all of our regular blog readers! I really appreciate all your kind e-mails, comments, and suggestions! It’s so nice to think that at least three or four people are actually reading this thing! Your continued assistance and support will certainly will not be forgotten!

On another note, originally we were planning to release Sakooz to the Internet community on the first day of 2009. However, we have since decided against this for a couple of reasons. The main reason for the delay is that we want to get the “trailer remix” function (a website which allows you to edit together your very own version of the Sakooz trailer and share it with the world) up-and-running from the very get-go. When we release the Sakooz trailer to the world, we want it to land with a bang – so as much as we’re so eager and excited to let it out of its cage, we need to contain ourselves, take a deep breathe, and release it at the RIGHT time, with everything ready to go. So for those that haven’t seen it yet – unfortunately you’re going to have to wait just a little bit longer.

Well… that’s all for now. Again, a MASSIVE thank you to EVERYONE that has supported us in 2008! We certainly can’t wait to see what fun and adventures lies for 2009… Exciting times certainly lay ahead!

Merry Christmas! Happy Festivus! Have a great holiday break and we’ll catch you again in 2009!

Chris!

Post Production Workflow

Tuesday, December 23rd, 2008

When we first started thinking about the best way to put together the Sakooz trailer, we originally thought that Super 16mm and a film scan route would be the most appropriate option given our budget, and the “Hollywood trailer” look that we were after. However, after various camera tests (we’ll post some further information on these tests another time), and a bit of number crunching, it became clear pretty quickly that shooting on the RED ONE was going to achieve better results, cost less and make the post production just that little bit easier (at least in theory) by keeping everything digital. And so, after getting in touch with Cail & Pete from Inspiration Studios, and doing some tests with their brand new toy camera – we decided to shoot the Sakooz trailer on RED.

In terms of Principle Photography, everything pretty much ran exactly the same as if we were shooting on film. We lit it exactly the same way, and Ben (our DOP) still had his light meter by his side. Because we needed to shoot so much very quickly (time wasn’t on our side), I decided against setting up a “video village” and even a directors monitor – preferring to be there in the action, behind Ben, peaking over his shoulder to watch the on-camera LCD. This worked really well.

Although the plan was always to shoot to card for safety reasons (we’ve all got disaster stories to tell about Firestore’s dying and hard drives being dropped!) – we decided to gamble and record straight to the RED-DRIVE (a special drive designed for the camera which can store 320GB in a RAID 0 configuration). Not only that – but we decided to leave the dumping to the end of the day. This was a HUGE risk, because if the drive died at the end of the day, we’d potentially loose a whole days worth of shooting. However, we didn’t have the crew available to have a dedicated “data technician”, nor did we have the hardware to dump the cards on a regular basis. This may seem really silly (I mean seriously – all you need is a Mac laptop and a card reader!), but we had neither of those things at the time, and it was just easier to use what we had available. Luckily – nothing went wrong, and the RED-DRIVE was faultless – it never dropped a single frame! However, to anyone else planning to shoot on RED – I strongly recommend you do the complete opposite to what we did! Record to CF card and dump as soon as the card is full.

Although in the end we didn’t end up using any of the sync audio – we recorded audio separately to a Sound Devices 744T, which was synced to a Smart Slate. Originally we had planned to sync the camera to the 744T as well, but for some reason we couldn’t get it to work on the first day of shooting, so we gave up. I believe the problem has since been fixed with one of the RED ONE Firmware Updates. We only had one microphone on set – a Sennheiser 416 on a boom. We basically just recorded sound to use as a guide track for when it came to adding sound effects later on.

At the end of each shooting day we dumped the RED-DRIVE and the 744T to two seperate 1TB SATAII drives. For the duration of the shoot we managed to borrow a brand new MacPro Tower from Julian at Eidolon Creative and used this machine to do all the dumping as well as the transcoding. We put the two 1TB drives directly into the MacPro. We ended up with 508.34GB of camera footage, and a couple of GB of audio. We ended up purchasing two additional 500GB SATAII drives to make another backup of all of the R3D files – which we then stored at two separate locations away from our master edit suite, just in case. We called the drives Pinky (Master Edit), Bluey (Backup of Master Edit), Tumbles (R3D Master) and Splash (backup of R3D Master), because that’s what the names of the Sakooz creatures are called. Anyway… Now normally, on a “proper” production, you would have RAIDs and RAID 5 protection, etc. But unfortunately, we simply didn’t have the money for that, so we just had to make do with what we had. We had to manually copy and paste the files for backup purposes – we basically did this at the end of each day. We also kept a copy of the Final Cut Pro project on two USB thumbdrives just in case. Just for laughs, here’s a photo of some of the drives from our rather odd-ball collection. The top right one is Pinky. We ended up taking the covers off the enclosures as we found they got too hot when in use all day and night long.

After principle photography was wrapped we set the MacPro to work trancoding the R3D files using REDrushes (a free application which can be downloaded from the RED site). We were transcoding the R3D files to Apple ProRes 422 HQ files at 1920×1080. We were using the full debayer quality, and REDSpace for both the Colour & Gamma spaces. This took a HUGE amount of time (almost two weeks of none stop processing), but at the end of the day we ended up with some terrific Quicktime files that we could throw into Final Cut Pro and start editing, plus we could also send these clips to the visual effects kids so that they could start playing. We did run into one slight problem after we THOUGHT that everything was done. On inspection of the transcoded files, we realised that all the Quicktimes for Day Two of shooting were EXACTLY the same as Day Four. I’m still not sure whether that was human error or REDrushes being annoying – but either way we had to re-transcode all of the day four footage. Unfortunately at this stage we had to give back the MacPro, so we had to do all of this on a stock standard first generation MacBook. It wasn’t quite as fast as the MacPro, but it got the job done. Eventually.

Offlining using such high quality media may seem a little silly – I mean, really, we could have done a quarter res transcode to DV, and save a huge amount of time and disk space. Also, considering we were doing the offline on a bunch of eMac’s over Firewire 400 drives (that’s right… really old school eMac’s!), it would have also made the whole editing process a lot more fluid. However! By editing at such a great quality, it meant that whenever we did test screenings or had to show potential investors or sponsors, we could easily burn off a high-quality 1920×1080 Quicktime Movie that looks simply gorgeous even before grading. Here is a photo of our main editing machine.

…and the other babies:

I’m not even sure how this is possible, but we were able to play one video track of 1920×1080 ProRes on the eMac over Firewire 400 in realtime without any issues. And so, we basically edited away for several weeks in Final Cut Pro 6. We ended up doing a very rough grade using the 3-way Colour Corrector just so that when we showed other people to get opinions, they were looking at something that looked half decent. We tried a huge amount of different things in terms of the edit – we used a lot of different music as guide tracks. We even copied the audio from other big Hollywood trailers (such as the Dark Knight) and cut our footage to their soundtrack just to see what we could come up with. It was a very painful, long, but fun and creative process that I certainly won’t forget any time soon!

Whilst I was trying to lock down the picture, others were playing around with the visual effects. Initially, tests and trials were done by the various VFX artists using the ProRes Quicktime files. However, once we had locked down the trailer in terms of the edit, we used REDCINE to export out 4K TIFF sequences and 2K/1K DPX sequences for the visual effects people to work on. Ashley Smart (who did the effects for the Shed Explosion Sequence) was using 4K TIFF Sequences in After Effects on a laptop (which is quite incredible). James Otter used 1K DPX sequences in Nuke, and After Effects to achieve a lot of the effects shots, on a PC. And I used a good old MacBook, running After Effects and Shake to do the remaining shots. I ended up using After Effect’s own tracker for most of the tracking work, although I did use PFTrack for one of the shots. I also used Syntheyes on an old Dell Laptop for a small section of another shot. For Pinky eyes, I ended up brining in 4K DPX sequences into After Effects – which was fairly interesting on the poor old MacBook! But it worked, and the shots came out OK considering…

We ended up with 16 visual effects in total (including graphics). Once a visual effect shot was completed it was exported as a 1920×1080 DPX sequence ready for grading. For your viewing pleasure, here are some photos of After Effects genius James Otter, working away! I have no idea what the cardboard cartons are for, or where he got them. Needless to say, these photos were taken at some ridiculous early hour of the morning, after James and I had been stuck at uni for AT LEAST forty hours STRAIGHT!

Once the offline edit was complete, we tidied up the timeline so that everything was on the one track (where possible) and printed off an EDL. This then became our bible. At this stage, all the audio had been done in Final Cut Pro, with the occasional effect being done in Protools LE and Soundtrack Pro, and then exported out as an AIFF. We were still using guide track music.

By printing off the EDL we now had a hard copy of the trailer’s edit – which is always a good thing! But more importantly, it allowed us to easily track and manage everything. Because we couldn’t afford to purchase software such as Crimson Workflow, and we didn’t have time to write up our own proprietary software, we ended up doing a lot of things manually. For instance, we ended up going down the EDL line by line, and exporting a 1920×1080 DPX sequence from REDCINE. We made minor adjustments in REDCINE to get the most clean image and exported away. We put each shot in a different folder based on the EDL number assigned to the shot. For example, the first shot in the trailer was called 001_000001.DPX. This kept things nice and simple. Once every shot was exported out of REDCINE as DPX sequence (which took a night), it was ready for grading!

Originally we had planned to do the grade at one of the major post houses in Melbourne, but due to a lack of time and money, we ended up getting a very talented film school graduate called Nick Reid to do the grade in Apple’s Color. Getting the DPX files into Color proved to be a bit more tricky than anticipated! We ended up purchasing yet another 1TB SATAII drive (called Gizmo) for the colour grade.

What we ended up doing was wrapping all the DPX files as Quicktimes manually using AJA’s free DPXtoQTTranslator utility. Once all of the DPX’s were wrapped (including all the visual effects), we manually re-created the Final Cut Pro timeline based on the printed EDL using the newly wrapped Quicktime files. We then exported out a XML file from Final Cut Pro. This XML file was brought into Color and grading could commence. Nick took a couple of days to do the grade, and once completed, he handed back Gizmo, ready for the final stages!

With the grade now completed, we exported out AJA 10-bit Uncompressed RGB Quicktimes. We then used the AJA QTtoDPXTranslator to unwrap the Quicktime Files back to DPX files. As the AJA tool simply “wraps” the files – it doesn’t transcode them or anything like that, this process is really fast, although you do have to do it manually. For me, that means I have to do everything 69 times which isn’t too bad. The only annoying thing is that you have to rename all the clips again, as Color names everything sequentially, and we wanted everything named as per the bible (i.e. the EDL).

Now with a whole heap of beautifully graded DPX sequences, it was time to do the online. I ended up doing this at University on a nice and speedy MacPro in After Effects CS3. I imported all of the DPX sequences, and then manually put them all in the correct places based on the printed EDL. Once that was complete I simply rendered out a Quicktime File using the Animation Codec. Here is a photo taken at about four o’clock in the morning after I’d been at uni for about fourty hours STRAIGHT working on Sakooz. You can see the insanity in my eyes.

The only thing left to do was sound! Once Frank (our composer) finished, he simply gave us a 24-Bit 48KHz Broadcast Wave File, which we threw into Final Cut Pro. After a bit of tweaking – adjusting the sound effect levels to suit the new score, the sound was ready to rock and roll! Originally we had planned to do a quite complex 5.1 mix just for fun – but at the end of the day, no one was ever going to listen to it in surround sound anyway, so we decided to skip on that idea (for now at least). Once the sound was done, we exported an AIFF and then merged the Animation Codec video and AIFF together to create the Final Quicktime Master!

From that Quicktime master we than could do any DVD, web, Blu-ray, etc. encodes using Compressor.

And that is the workflow we decided to use for Sakooz! At the moment we are just archiving all the project files to DVD, and keeping all the media on the SATAII drives. At some stage we will eventually put everything to LTO drives as a final backup – but we don’t have the money at the moment.

This wasn’t exactly the quickest workflow in the world (we did a lot of things manually that could have been easily avoided by using software such as Crimson Workflow, plus we used extremely old Mac’s and PC’s in a lot of cases), but a lot of it came down to money vs time. In some cases money won out, but more often than not, we decided to save money and do things the manual way. To be perfectly honest, it actually felt really nice to have a printed out EDL on which to direct everything! It felt much the same as the good old days with film!

If you have any questions about the workflow or how we did anything, feel free to post a comment. At some stage in the future we also hope to post some more detailed information on the various visual effects that featured in the trailer, so stay tuned!

Chris!

First Public Screenings!

Monday, December 22nd, 2008

Once again time has gotten away from me – so this news is a bit old now! But, hey – better late than never! The Sakooz trailer had it’s first official public screening on Tuesday 2nd of December 2008 at the Australian Centre for the Moving Image in Melbourne, Australia as part of the Swinburne University Graduation Screening Program. And from all reports… everyone seemed to love it! It was a fantastic night, with so many quality films on show (12 student works in total – ranging from short films, to TV pilots, sketch comedies, etc.). Congratulations to all of the students who got to show their films at the screening, and thanks to everyone involved for putting together the event (especially James Verdon)!

To be perfectly honest, I was as nervous as all hell in the lead up to the screening. A lot of the cast and crew attending the screening hadn’t seen the trailer at this point, so I had no idea what the reaction was going to be. But luckily, no bricks have gone through my window, and everyone seemed to genuinely enjoy the trailer. The general consensus seemed to be: “I loved it! It looked so cool! I really want to see the full feature! Oh, but I had no idea what it’s about”! Now, I’m not sure if that’s a problem or not. Right throughout the editing process it’s been a constant battle between “telling too much” and “not enough” when it comes to story telling in the trailer. The fact that we don’t yet had a locked down feature film script doesn’t help – but at the same time, trailers are meant to “sell a concept”, not just give away the whole plot. The fact that people seemed to really get excited about the whole idea is great – regardless of whether or not they knew what was going on. One of the best thing about listening in to other people’s conversations after the screening was hearing people arguing with one another about what it was actually about. Everyone seems to “read” the trailer differently, and come up with a whole of unique and intriguing meanings and metaphors. But the best thing of all is, that once both parties eventually give up arguing about what the film is actually about, they just agree to disagree, and say, “I guess we’ll just have to watch the feature film to find out”! Now, this is exciting! If people actually want to watch the feature film, then we’re onto something! Oh, and the fact that the audience clapped twice after the trailer is always a good sign (especially as none of the other films recieved the double clap!).

It was fantastic to see the trailer shown in a theatrical environment at such a great cinema! ACMI has to be one of my favourite cinema’s in Melbourne, simply because the visual and audio quality is faultless, the seats and comfortable, and it’s in such a great location. The trailer was shown in HD, via a HDCAM deck, so it looked and sounded amazing! One of the biggest things I noticed was how much faster it seemed being shown on such a big screen. Having watched it a billion or so times on a 17″ monitor, and a few times on various small scale projection screens, it seemed to run so much quicker on the bigger screen – which is actually great! It seemed so Hollywood – so action packed. Even I got excited watching it!

Sakooz made it’s second public screening at the Australian Centre for Contemporary Art, for another Swinburne event on the 4th of December. Unfortunately, the actual screening itself was fairly horrible, as the 12 students films were just played on a looping DVD player in a small section of ACCA, on a crappy little cheap projector with an incredibly bad sound system. It certainly wasn’t the best viewing enviroment to see the trailer, but even so, when Sakooz did play it certainly got a big reaction! As a lot of the other films were dialogue driven, as no one in the audience could really hear what was going on (due to the bad sound system, but also the huge amount of people in the venue chatting away, drinking and socialising), when Sakooz popped up, I think everyone was pleasantly shocked to see a piece that was purely driven by visuals. So once again, Sakooz made a reaction, which is what it’s all about!

So what’s been happening since ACCA? In terms of Sakooz, nothing really noteworthy. To perfectly honest, after several months of hell, I just needed a little bit of a break – not that I’ve been resting! I’ve been attending a lot of the other film school screenings the last few weeks (Holmesglen, VCA, RMIT, etc.) to “check out the competition” and see what other amazing up-and-coming talents are out there. As always with these kinds of screenings, there was some really great stuff, and also some really average stuff. To be perfectly honest, and I know this is going to sound biased, but I really feel like the Swinburne University screening was by far the strongest this year overall. VCA’s work was brillant as always, but there was a lot of films that seemed quite pretentious and “out there for the sake of it”, and I was also quite shocked that not all of the films were as technically perfect as they should have been. Normally everything out of the VCA is technically spotless (i.e. perfect sound – no nasty pops or clicks, no visual artefacts, etc.), but this year there were a couple of films that obviously missed quality control. That said, a couple of the films were terrific (for those that went, I really loved the opening film on Screening A about the boxes, as well as the film starring the killer wombat!). The Holmesglen screening had some really great films on display – but it also had a lot of average content. To be honest, the majority of the films seemed really amateur – almost verging on “home movie” quality. What was most surprising however was the 3D animations. I was expecting to see some really great stuff – but with the exception of two little shorts (one involving cups, the other involving a mime artist), the overall quality was fairly poor. But, as I said, with all these kinds of screenings, you had the good, and you have the bad. The scary thing is however, I can’t believe how many new film graduates are going to be trying to get a job next year. If you add up the enrolments from all of the various film schools in Melbourne – well, you get a lot of people all looking for employment.

So what’s in store for the near future? I am currently still trying to work out a plan of attack for the Sakooz feature film concept. I had a lot of ideas in the pipeline, and a few people that might be interested in getting on board the Sakooz freight train to help it get made. We are planning to release the trailer to the world on the 1st of January 2009 – although with everything else we do with Sakooz, this is subject to change. At this stage, we’re considering releasing the trailer through YouTube first, simply because it’s got such a good community, and word tends to spread fast between users. Obviously however, this brings up a lot of copyright issues, which we are currently considering. But rest assured, we’re certainly not sleeping – and Sakooz is very much an “alive and kicking” project! We’re also hoping to get some behind the scenes footage, and also some more information on our workflow, etc. onto this blog as soon as possible.

As always, exciting times certainly lay ahead! Onward and upward!

Chris!